I've been working on a framework alongside my Playdate projects to make cross-platform development easier. While none of my prototypes have turned into full games yet, I feel like my framework as reached a stage where its worth sharing
Playbit is a framework for creating cross-platform Playdate games from a single Lua codebase. To accomplish this, it has two key components:
A build system that utilizes LuaPreprocess to strip/inject platform dependent code.
This project is in active development and has not reached a stable 1.0 release yet. There will be bugs and missing features - use in a production environment at your own risk.
Awesome! Please let me know if you have any trouble getting it working. I feel pretty good about the docs, but I'm sure there's a few holes here and there
I dont have any plans for C. I really enjoy Lua and wanted to create something that didnt require mucking around in C. However...it probably would have been more sane to approach this from the C side