Well the effect is very strong! It would be nice if Pulp had tools to draw larger artwork for set-pieces and then break it up into smaller tiles, and perhaps allow one to save "groupings" of tiles to reuse bigger assets. When I was practicing in Pulp by remaking a tiny old game I'd previously made in Bitsy, I found it tricky to keep track of all the tiles, especially when there need to be many different copies of the same tile with minor variations like lighting. Perhaps there's a way to handle this with different frames on the same tile? Hmmm…
But in another way I kind of like the bare-bonesness of Pulp, and having to find inventive solutions and creatively re-use things. It's fun to have constraints!
Incidentally, EYELAND has totally inspired me to embark on making another wander-em-up game, and spend more time working on the ambient animations, they really add so much.
Totally! It totally gives that feeling on the rain and white screens. I think it works on the Xennifer screen too. I was imagining how I would have made these rooms, and though I would have made the full-rain screens and then copied them to the earlier screen to avoid re-placing the rain tiles, so I saw the possibility you'd done that and the top-to-bottom wrapping came along unintentionally. But really I think it works well anyway.