New version!
Daedalus Versus Minotaur.zip (9.4 KB)
Time limits have been rebalanced to 20s to build, 40s to solve.
The bigger change is that you now get a summary at the end of each round showing the maze and the path the solver took:
Thanks @jestelle for the feedback, this is definitely way better!
To achieve this I made passable world tiles for every combination of the path going through the cardinal directions into a tile. The game keeps track of the direction you enter a tile from, the direction you leave, and if a path is already drawn on that tile, and then combines all of those to know which path tile to swap in when you move on.