FPS isn't drawing, highlight screen updates shows its there?

Let me start off by saying I'm very much a beginner so I will need this to be explained to me very simply if possible!
As the title says, I put in playdate.drawFPS(0,0) and nothing shows up, however highlight screen updates on the SDK shows its working? Moving it around also does nothing. DrawText also does not work, but I found a workaround for that one!

Are you using the sprite system?

If so make sure your draw FPS at the very end of your update function.

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thank you! all I had to do was move playdate.drawFPS(0,0) to after my gfx.sprite.update()!

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