Help testing a build on physical device

Gameplay video

Working on a 2D shooter for the playdate, "Pop pop"
It would be amazing if someone could try to run this on a physical device and see so it works fine.
The game is just a "trial version", it will stop working after about 30 seconds. But that should be enough to try it out. I've got a version without the time-limit on itch (Pop pop (Playdate) by therussianbeargame), but that is not for free as I do intend to sell this game.

The trial version can be downloaded from https://drive.google.com/file/d/1CoOsHjzBrGkVeOQh3lDr5VpKVPoAerwo/view?usp=sharing

All and any help and input is much appreciated.

/Jimmie

In the 30 seconds it runs well on the device. I’ve only noticed two things which are unrelated to how it runs on the device:

  • The bundle ID is missing in pdxinfo which means the game can’t be sideloaded via the website.
  • The hitbox for the big enemies appears to be a bit bigger than the sprite. I thought I wasn’t near them but got hit anyway.
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Thanks a million for testing it out Rebecca, I really appreciate it!

I'll try and fix the bundle ID and have a look at the collision system (it dose'nt use play dates builtin hitbox stuff, it uses a binding circle).

Again, thanks a lot!