I'm using playdate.graphics.sprite.addWallSprites(tilemap, emptyIDs) for generate the walls on the map.
I want to detect in collisionResponse(other), the collision of the objects specifically with the wall.
for example, if I want to detect a collision with the player I do:
function Object:collisionResponse(other)
if other:isa(Player) then
return 'overlap'
end
end
How I detect if other is a wall sprite?