I've managed to set up a simple camera this evening, however I can't work out how get the crank indicator to ignore the offset. It moves around the screen as the player moves, rather than being a UI object in a static position.
I know there are the commands gfx.image:drawIgnoringOffset(x, y, [flip])
and gfx.image:drawIgnoringOffset(p, [flip])
but I don't know how I get them to work in conjuction with pd.ui.crankIndicator:update()
. Can anyone help?