Ignore offset for CrankIndicator

I've managed to set up a simple camera this evening, however I can't work out how get the crank indicator to ignore the offset. It moves around the screen as the player moves, rather than being a UI object in a static position.

I know there are the commands gfx.image:drawIgnoringOffset(x, y, [flip]) and gfx.image:drawIgnoringOffset(p, [flip]) but I don't know how I get them to work in conjuction with pd.ui.crankIndicator:update(). Can anyone help?

playdate-20220426-214407

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This seems like a bug to me — there's no reason I can see for the crank indicator to follow the draw offset. Thanks for the report!

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