I noticed the SDK mentions “Sequential image tables” that can be loaded by having filenames with the suffix “-table-<sequenceNumber>”. I’m trying to use this to load a logo animation, because there are too many frames to fit into a reasonably sized sprite sheet.
I have labeled my images (all in one folder) “intro-table-x.png”, all the same dimensions. However the imagetable consistently only loads the first frame, no matter how many images I feed it or what I rename them to. I’m on SDK 0.11.1, wondering if anyone else can reproduce this?
For now I have opted to use an optimized GIF to load the frames, and while that works it makes the workflow a lot harder.