Invisible tilemap colliders


SDK Version 1.12.3

I have a simple map here. But when switching to the second map there seem to be some invisible colliders in random locations.

I'm experiencing this weird behaviour only with moveWithCollisions. When using different collision methods then I don't have this issue. It collides with invisible colliders that don't even show up when enabling "show sprite collision rects" in the simulator.

Screenshot 2022-09-08 at 10.45.05

No idea how to continue from here. I've added the project below for reference. (2.6 MB)