Is there a technique for drawing text in white / off-pixels using the C-API ?
Originally I coded score-functions & what-not to just write the font, but then my pixel-artist supplied black backgrounds, and now the text is invisible.
And for a purely selfish request: I would like a
getTextHeight() function please.
PS> Admin: please add a "C-API" tag.
According to @matt, you can use playdate->graphics->setDrawMode() to change the text color (I haven't tested it myself yet).
Thanks for that, it works well. I used:
playdate->graphics->setDrawMode( kDrawModeFillWhite );
Then afterwards changed it back to "copy mode". I'm unsure of what the default is.
playdate->graphics->setDrawMode( kDrawModeCopy );
I am pretty sure the default mode is copy
FWIW, I want white text far more that the reverse... so I just make my fonts in white!
(For one thing, white text can hug the screen edge and still have a nice black bezel around it. Maximum useable screen area.)