Working on a prototype of a game in Pulp right now, and for the purpose of debugging some variables, I threw together some quick labels.
Problem is, they obstruct some of what the player is able to view on-screen due to the sheer number of them, and I was wondering if there is a way to toggle labels on and off by calling an event.
AFAIAA: labels can only be created / called by the player's 'draw' event. Is there some workaround/way to hide them?
I COULD just put together a separate debug menu that displays these variables, but ehhhh...