I am working on a game, and before I get too far, I wanted to see how well it performs on a physical device, and importantly, how many enemies it can handle before the framerate takes a serious hit.
Here is a video I made showing how the game currently works in the simulator:
and here is a dropbox link to download the actual game:
The d-pad controls the tank, A button shoots, and B spawns another enemy (obviously not what it would do in the final game). You can also use the crank to quickly turn the tank.
Bottom left shows the enemy count, and bottom right shows the frame rate.
I would like to know
- Driving around the tank with the d-pad, and no enemies, does it control well and maintain 30fps
- Using the crank to steer and up to accelerate, how well does that work?
- Add on some shooting as well, does everything work well
- Now, pressing B, can you add some enemies and does the game still control well for the previous 3 points? At what point does the frame rate drop down to level where the game really doesn't work out well.
Note: the game is really only half done, and things like z index issues and collisions aren't implemented yet. This is really more about how well the tank controls as additional sprites are moving around.
Thank you for testing this out!