Recently, I started working on KEROLL, a rolling platformer, inspired by games like Super Monkey Ball and Marble It Up!, with pseudo-3D visuals. The game is (very) early in development, so I thought I could share this game-making journey with you!
In the game, you'll play as Keroll, a little frog who loves rolling and hopping around. While seeking food one morning, she spots a very tasty looking butterfly. Problem is, it's on the other side of the river, and Keroll can't swim! She's gonna have to use her rolling and leaping skills to make her way across, while making sure she doesn't fall in the water!
I'm currently struggling trying to get the pseudo-3D visuals working, using the SDK's built-in drawSampled() function to create a Mode-7 floor to navigate on. The biggest challenge at the moment is figuring out how to draw sprites inside that 3D space...
Thanks a bunch for the kind words! I'd say my main inspiration would be games like Super Mario Kart or F-ZERO on the SNES, those that made use of the hardware's mode-7 rendering to create those pseudo-3D floors!
I think it might fly away, as an incentive to keep playing to chase it, haha! As for controls, I imagined it would use motion controls, where you tilt the console to move Keroll around! But I'll happily explore alternate control schemes as I continue working!