Koala Dash Devlog

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I started to develop Koala Dash a while ago, on pulp. As soon as the SDK was out I moved to develop it in Lua. This is my first serious Game, that I try to build. Hopefully I'll succeed!

In the actual state, there is a run length decoder that builds the level tile maps and placed the interactive entities, like boulders, enemies and collectibles. Boulder already have collision detection and that's it.

boulder_collisions

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After jumping in, heads first, in a learning-by-doing kind of way, I now decided to consider the current progress as prototype. Now I'll continue, getting the data for all levels (ca. 120) together and ready. When that's done I will do art, music and maybe sfx, before coding the actual game from scratch.

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Surely you mean to say SFX?

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OMG! Of course! Thanks, for pointing out!

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