Hey there! I thought I'd share my little project where you play as a lighthouse keeper that guides ships to port. It started as an entry for Playjam 3 (the theme was Just Out of Sight) but I didn't have time to finish in time.
So far I'm calling it Dark Tides Ahead and you play it with the screen sideways:
I'm planning on keeping it small, it was kinda an excuse to make a few systems I'd been wanting to try out. And I don't have hardware I'm not too bothered by performance but I've go a few ideas for optimization!
At first I rotated it in code, but I wanted preset "scales" with their own dithering so I wrote a script and added the rotation too. It ends up looking like this:
This looks fantastic!
I wonder how it would be to have a secondary navigation with the extra screen space. e.g. a map of the land with dots of ships / other POIs
Thank you I've been thinking of ways to show some version of a map, and right now I'm thinking something like the score display in the classic xbox game: Whacked!
Is playdate.debugDraw() called even when you're not in the sim? I'm using playdate.isSimulator to change what happens for debug, but now I'm curious if I even have to...
Itβs not yet, I had the optimization mostly done and then had a busy summer I should be getting my device this month though, so itβll be way easier to get the gameplay feeling better!