Hi Janajmfa,
There is not a real camera in Playdate SDK… but you can use the function playdate.setDrawOffset(x,y)to simulate this kind of behaviour .
For example in using this function to follow the cursor in my game Pocket;City .
I’m using the same function in my next game Sunday;Lunch
Just for example ,if your character moves 30 pixel to the right you have to call playdate.setDrawOffset(-30,0) to “center the camera“