My wife and I have started working on a interactive story/puzzler using Pulp. She’s writing the narrative, and I’m handling the finicky ‘working with Pulp’ stuff. There are a couple moments so far where characters interrupt each other, and I’d love to know if there’s a way anyone has discovered to display 2 “say” text boxes at the same time. That or a way to reposition the options box in an “ask” function? I’m willing to think out of the box (pun intended), and have pondered whether swapping tiles out with individual letters to create a faux second text box would be the only option/would be worth it.
I don’t know if it will work with two says, but I have made the A-button open a say box and the B-button open a menu box, and if you press them at the same time, it will open them both. It does weird things so you’d probably have to play around with it to see if you could make that useful.
Honestly, if it doesn’t happen very often in the game, I would just fake the say boxes during that time with some of the screen drawing tools. You’ll need to set ignore and use wait to match the time the actual say boxes are open, but it’s probably better than relying one something that is probably a bug.