Me and my friend have started working on our first game for the playdate. It is a game we have tried to create before for android, but it was put on the back burner for a while. But as the playdate SDK came out and we started thinking of game ideas, we thought that it will be a perfect game for the playdate and started porting what we had to it.
It is a farming game inspired by a game jam devlog we once saw (Making an Immersive Farming Sim in 48 hours - Game Jam Devlog! - YouTube), with a mix of Stardew Valley and Minecraft. You start with a floating island of a thew blocks to plant crops on. As you harvest your crops you level up, which unlocks more block to place to expand your island (or create a new one). You also unlock new crops, machinery to produce more goods, and decorations to decorate your farm.
The game is still in really early stages of development and planning is still being done. We have implemented a start of the framework, but as this is the first time we are developing something on such limited hardware, we are quite unsure how it performs. We would love it if someone could run what we have, as it's quite a wait before ours are shipped (group 5 ). And if you could also tell us how the camera movements feels, as we don’t know if we have the best approach to isometric movement.
nanofarm.pdx.zip (363.7 KB)
Move with D-pad, zoom with crank and place/remove with A