I have been working on a puzzle game and have implemented y-sorting for the rendering of tiles and entities. I have got it working, but I have no idea how it performs on real hardware as I don’t have a playdate yet. If someone could test it out and report the fps, it would be much appreciated.
How to play:
You move around with the d-pad. Throw bombs with A (if you are carrying any, you can also only throw within a radius of 3 tiles). Move where you will throw your bomb by holding down B and using the d-pad. For each step you take the bomb explosion radius will increase, after 4 steps it will explode by itself.
Game.pdx.zip (260.8 KB)