With 3.1.0 out I’ve received reports of a consistent e0 crash that can be triggered in at least two ways with the currently released version of Agents of Groove, either by successfully completing any level (!) or going back to the mission briefing mid-level. This happens both on device and in the simulator.
Some device crash logs I was able to obtain from the good people who reported this:
--- crash at 2026/07/15 15:43:45---
build:ea1b8dc2-3.1.0-release.209542-gitlab-runner
r0:00000004 r1:2003a344 r2:0dbd0e0c r3: 0ab90b20
r12:60645388 lr:2003a344 pc:08061bfa psr: 890f0000
cfsr:00000082 hfsr:00000000 mmfar:0ab90b28 bfar: 0ab90b28
rcccsr:00000000
heap allocated: 8660160
Lua totalbytes=130117889 GCdebt=-127574245 GCestimate=2535285 stacksize=84
--- crash at 2026/07/15 15:47:17---
build:ea1b8dc2-3.1.0-release.209542-gitlab-runner
r0:00000004 r1:606f1fd8 r2:0dbd0e0c r3: 0ab90b20
r12:2003a244 lr:08061b9f pc:08061bfa psr: 890f0000
cfsr:00000082 hfsr:00000000 mmfar:0ab90b28 bfar: 0ab90b28
rcccsr:00000000
heap allocated: 8810080
Lua totalbytes=130123409 GCdebt=-127574125 GCestimate=2541013 stacksize=84
--- crash at 2026/07/15 15:55:42---
build:ea1b8dc2-3.1.0-release.209542-gitlab-runner
r0:04000000 r1:2003a304 r2:0dbd0e0c r3: 0ab90b20
r12:2003a304 lr:08062065 pc:08061bfa psr: 890f0000
cfsr:00000082 hfsr:00000000 mmfar:0ab90b28 bfar: 0ab90b28
rcccsr:00000000
heap allocated: 8675872
Lua totalbytes=130128525 GCdebt=-127574101 GCestimate=2534557 stacksize=84
--- crash at 2026/07/15 16:01:28---
build:ea1b8dc2-3.1.0-release.209542-gitlab-runner
r0:00000400 r1:2003a284 r2:ff88ff98 r3: 003dffe9
r12:2003a284 lr:08062065 pc:08061bfa psr: 090f0000
cfsr:00000082 hfsr:00000000 mmfar:003dfff1 bfar: 003dfff1
rcccsr:00000000
heap allocated: 9132864
Lua totalbytes=130099329 GCdebt=-127574204 GCestimate=2507257 stacksize=84
--- crash at 2026/07/15 16:43:57---
build:ea1b8dc2-3.1.0-release.209542-gitlab-runner
r0:00000004 r1:602ace78 r2:fc23fc18 r3: fcd8fc8f
r12:2003a244 lr:08061b9f pc:08061bfa psr: 090f0000
cfsr:00000082 hfsr:00000000 mmfar:fcd8fc97 bfar: fcd8fc97
rcccsr:00000000
heap allocated: 9364960
Lua totalbytes=130129184 GCdebt=-127573940 GCestimate=2546852 stacksize=84
--- crash at 2026/07/15 17:02:06---
build:ea1b8dc2-3.1.0-release.209542-gitlab-runner
r0:00000004 r1:2003a344 r2:fc23fc18 r3: fcd8fc8f
r12:6063fb28 lr:2003a344 pc:08061bfa psr: 090f0000
cfsr:00000082 hfsr:00000000 mmfar:fcd8fc97 bfar: fcd8fc97
rcccsr:00000000
heap allocated: 9384224
Lua totalbytes=130127073 GCdebt=-127573896 GCestimate=2548045 stacksize=84
--- crash at 2026/07/15 17:04:10---
build:ea1b8dc2-3.1.0-release.209542-gitlab-runner
r0:00040000 r1:2003a2c4 r2:00010000 r3: 0002fffe
r12:2003a2c4 lr:08061b9f pc:08061cb2 psr: 210f0000
cfsr:00000400 hfsr:40000000 mmfar:00000000 bfar: 00000000
rcccsr:00000000
heap allocated: 9265920
Lua totalbytes=0 GCdebt=0 GCestimate=0 stacksize=0
However, it seems that sometimes there may be an e0 crash on restarting the Playdate after the e0 crash, so it’s unclear if all of these logs refer to the same crash or the follow up one.
Repro steps:
- start Agents of Groove
- select Play, select any save slot, select any level if there’s any previous save available (for example, level 2)
- when the conversation comes up, select “skip dialogue” from the system menu
- press A on the mission briefing screen to start
- when the level starts, select Briefing from the system menu to trigger the crash
Alternatively:
- (optional) on the briefing screen press B to go into Options, then Gameplay, enable Crank Assist Mode, Relaxed Mode, Single Button Mode to make things easier
- play through the level successfully
- observe the crash
Any hints on what may be going on?