I made a translation for MacOS (the platform I'm currently stuck with), so turned the .ps1 scripts into bash / .sh. Might work for Linux as well, I'll have to test.
I really appreciate this cause for some reason I wasn't able to get anything working when I tried a C-setup in the past. I've been meaning to get the setup working as having some C-code modules or having the ability to code in C in general I know would be a hugely useful asset, for making more efficient portions of a game.
Thank you very much for making this! I'm gonna open a PR, and hopefully the contribution can help some people as well.
Great to hear you’ve ported the scripts to bash/.sh for MacOS! This is really useful, and testing it on Linux is a fantastic next step. I’m looking forward to your PR and getting this into the repo.
I totally understand the pain points with the C setup—it can definitely be a hurdle initially. If you run into any issues as you work on C modules later, feel free to start a thread here or tag me, and the community (or I) can help troubleshoot.
Thanks again for contributing this improvement—it will absolutely help other devs on Mac/Linux get up and running faster!
For some reason I didn’t find this template when I was setting up my environment and end-up making my own template version as well (macOS only).
I will leave it here as it can be useful for someone.