Playdate simulator crash while connecting to the internet

Ok so running the sim on: Linux mint Debian LMDE 6 Faye

Kernel 6.1.0-33-amd64

While running cloud burst and open it trying to connect to the internet I was told there’s a segmentation fault here’s the log

$ PlaydateSDK-2.7.2/bin/PlaydateSimulator
21:32:13: Override SDK: /home/adria/PlaydateSDK-2.7.2
21:32:13: SDK: /home/adria/PlaydateSDK-2.7.2
21:32:13: Release: 2.7.2
21:32:13: Loading: /home/adria/Downloads/Cloudburst.pdx/Cloudburst.pdx/
21:32:13: Loading: OK
OK--> startQuery
Connecting to api. weatherapi. com
0x558406d71360: received data available notification, state = 4, available=654
0x558406d71360: reading headers
HEADER: HTTP/1.1 200 OK
HEADER: Date: Sat, 03 May 2025 01:33:06 GMT
HEADER: Content-Type: application/json
HEADER: Transfer-Encoding: chunked
HEADER: Connection: close
HEADER: Vary: Accept-Encoding
HEADER: Server: BunnyCDN-IL1-1206
HEADER: CDN-PullZone: 93447
HEADER: CDN-Uid: 8fa3a04a-75d9-4707-8056-b7b33c8ac7fe
HEADER: CDN-RequestCountryCode: CA
HEADER: Cache-Control: public, max-age=180
HEADER: request-context: appId=cid-v1:32f01c9d-5a1b-4cd2-ae11-a00cea87bd70
HEADER: x-weatherapi-qpm-left: 999837
HEADER: CDN-ProxyVer: 1.27
HEADER: CDN-RequestPullSuccess: True
HEADER: CDN-RequestPullCode: 200
HEADER: CDN-CachedAt: 05/03/2025 01:30:13
HEADER: CDN-EdgeStorageId: 1070
HEADER: CDN-RequestId: 01746ec2b5d525e4bdc36c762ca92a45
HEADER: CDN-Cache: HIT
HEADER: CDN-Status: 200
HEADER: CDN-RequestTime: 1
HEADER:
prv_handle_http_headers ending
0x558406d71360: headers read
0x558406d71360: receiving body
0x558406d71360: received data available notification, state = 5, available=6761
0x558406d71360: receiving body
handle_body: 6761 bytes available
Consumed (0): 0
0x558406d71360: received data available notification, state = 5, available=6766
0x558406d71360: receiving body
handle_body: 6766 bytes available
Consumed (0): 0
0x558406d71360: received data available notification, state = 5, available=6766
0x558406d71360: receiving body
handle_body: 6766 bytes available
Consumed (-1): 0
httpConnectionClosed 0x558406d71360, state=5
0x558406d71360: received data available notification, state = 5, available=6766
0x558406d71360: receiving body
handle_body: 6766 bytes available
Consumed (-1): 0
setResponseCallbackPaused: 0
Segmentation fault (core dumped)

Also I was getting this info to help with a game and they couldn’t find a stack trace idk if that’s relevant but yah hope this helps

Basically we open cloud burst, it tries to connect to the internet then it crashes like the whole simulator app not the game.

Oh yah running 2.7.2
(Had to edit the link)

Do you have a .PDX or sample code that reproduces the crash? Thanks.

I’m not a dev so I can’t help much but I was using cloud burst by Rea, after set up and connecting to the internet the crash simulator happened. Meanwhile on the playdate at least the I initial connection worked just fine

Plus I’m a new user and apparently I can’t upload attachments so that’s nice…