Like it says on the tin. Stands to reason that it's in there, but I had to guess because it's not in the docs.
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Thanks for catching this! Here's what I've added. Look good?
void playdate->graphics->freeBitmapTable(LCDBitmapTable* table);
Frees the given bitmap table. Note that this will invalidate any bitmaps returned by
getTableBitmap()
.
2 Likes
Lovely! Thanks! Post must be 20 characters!