Yeah absolutely. So my real issue was that I had a massive piece of art that took me way over that limit. This was for ART7. The problem was that even deleting it, I still was considered over the limit and had to roll back to a previous version of the game from before I added that piece and had to rethink it to stay within bounds.
So the fix was to roll back and reconsider.
For ART-O-WEEN I knew I'd be going over but importantly it will still export the JSON it just won't build a PDX. So that means I could go over and then use the JSON myself with pulpmill to get a working game.
So you have options. Have you looked at pulpmill? There are a couple issues with it but it's what made it possible for ART-O-Ween to exist at all so I'm a fan :-)