Pulpmon - Dev Blog

@JGB Added the above to the game! Most have a place already aside from the heal since healing items aren't finished yet.

I have a question though. When I import yours the names are ofcourse different from mine since we didnt set a template yet for the soudns. Is it OK if I send you my sound table and that we work from there? That way we have 2 advantages.

  • They immediatly work ingame without renaming and checking against my sounds.
  • We have naming consistency
  • You can see all the empty sounds that aren't added yet but have already been configured right now.

I will work on finishing up the next area soon too. Adding in a new town + working on the first Gym now!

That sounds completely reasonable to me! Plus I have since figured out the upload function here and I won't need to involve Dropbox haha.

pulp-sounds.json.zip (1.1 KB)

Here is the first setup. I made the level up sound a little bit shorter because that felt more natural. Hope you are OK with that!

2 Likes

pulpmon sounds 4-18.json.zip (1.2 KB)
Updated! Yeah, you're making the game and actually hearing the sounds in context, so I'm fine with these just being a jumping off point for you to refine as you see fit! And this was also a very good way to ensure you're getting the right sounds. I'll try and get you a couple tunes soon as well!

1 Like

Disappointed that there is no private message option on this forum, or at least if there is - I couldn't find it. UnbelievableFlavour, your game has a lot of potential. I am a professional writer located in the US. I'd like to possibly contribute to your project to iron out the text if you'd be interested. Please let me know how to get in touch if so.

Private messaging is definitely available on de devforums! You can click on a users name, that will take you to their profile where you can send messages. You may give pointers on the story if you like, though we are in VERY early stages of the story so there isn't a lot yet to talk about. Ofcourse if you like we can work together on getting what's currently in the game just right.

I can get to your profile page but couldn't locate the messaging link.

Drop me a line at captainjd151@gmail.com if you have a chance.

Your forum account probably just needs to level up by posting/browsing more before PMs are unlocked, as part of the standard spam prevention

I've send you a mail!

Looks really good cant wait to try it out.

1 Like

Sorry people, I've been a little busy with a big work related project lately, but I'm still working on Pulpmon!

We now have the first song in game! You can thank to @JGB for that!
The new sounds have also been added.

5 Likes

I have some ideas and Sprites for some Pulpmons. Let me know if you would like to use them. :slightly_smiling_face:

You can post it all in here and i'll see if it fits :slight_smile:

1 Like

pulp-tiles (4).zip (789 Bytes)
Here ya go.
This should be all of the Pulpmons, I made each direction for each Pulpmon.
By the way, do any of the Pulpmon evolve yet?

Thnx, I'll add them when we arrive at a location where new monsters should spawn :slight_smile:
Not quitte yet there though. Still couple things I wanna do before moving on to new areas.

1 Like

No problem, glad you like them

Is there any way that you could share the code for the save function?
I am working on a game and it would be nice to have.

Sure, my save function is probably not the nicest one there is. But it does the job.

on saveGame do
	say "SAVING...\nDONT TURN OFF THE POWER." then
		dump
		
		hasSave = 1
		
		store "hasSave"
		store "currentQuestIndex"
		store "gold"
		
		store "lastRoom"
		store "previousX"
		store "previousY"
		
		store "lastHealRoom"
		store "lastHealRoomX"
		store "lastHealRoomY"
		
		savingPartyLoopIndex = 0
		while savingPartyLoopIndex<4 do
			store "party_{savingPartyLoopIndex}_monsterId"
			store "party_{savingPartyLoopIndex}_monsterName"
			store "party_{savingPartyLoopIndex}_monsterLevel"
			store "party_{savingPartyLoopIndex}_monsterTotalHealth"
			store "party_{savingPartyLoopIndex}_monsterCurrentHealth"
			store "party_{savingPartyLoopIndex}_monsterSpeed"
			store "party_{savingPartyLoopIndex}_monsterAttack"
			store "party_{savingPartyLoopIndex}_monsterDefense"
			store "party_{savingPartyLoopIndex}_monsterPower"
			store "party_{savingPartyLoopIndex}_monsterExperience"
			savingPartyLoopIndex++
		end
		
		savingTrainerFightsWonIndex = 0
		while savingTrainerFightsWonIndex<30 do
			store "npc_trainer_{savingTrainerFightsWonIndex}"
			savingTrainerFightsWonIndex++
		end
		
		// SAVE MONSTERS SEEN
		
		savingDexIndex = 1
		isDone = 0
		while isDone==0 do
			tell "global_monsters" to
				global_monster_index = savingDexIndex
				call "get_monster_by_index"
			end
			
			if dexCurrentMonsterId==0 then
				isDone = 1
			else
				store "{dexCurrentMonsterId}_seen"
				savingDexIndex++
			end
		end
		
		// SAVE ITEMS
		savingItemIndex = 0
		isDone = 0
		while isDone==0 do
			tell "global_items" to
				global_item_index = savingItemIndex
				call "get_item_by_index"
			end
			
			if item_id==0 then
				isDone = 1
			else
				store "{item_id}s"
				savingItemIndex++
			end
		end
		
		say "{USER} Saved the Game. SAVE IS ONLY QEUEUD MAKE SURE TO EXIT THE ROOM FOR YOUR SAVE TO ACTUALLY GO THOUGH" then
		end
	end
end
3 Likes

Thanks, i appreciate it very much.

nice -- i need to incorporate something like this into a v2 of my game / it's going to be a lot of work - AND the game i'm currently working on