Pulpmon - Dev Blog

Hi guys, soo I saw a lot of other guys writing dev blogs here and thought. Hey this is cool! I'm gonna do that too. So my goal was to find out how far you could actually go with Pulp. Turn's out; you can actually go pretty far!

I started from scratch, had no experience whatsoever. I actually made this in less then a week, but I didn't expect development to go so unbelievably fast. I'm not much of a writer so I'm just gonna show you as much screenshots as possible.

So as you probably guessed I am currently creating a small monster fighting game. It's currently called Pulpmon! But that may just be temporary. Here is a screenshot of the main menu.

Screenshot 2022-02-27 at 22.35.00

I started off simple, trying to recreate the style of old Pokemon for the world. Let you walk around a little and make Pulpmons say thing in text when you bump into them.

Screenshot 2022-02-27 at 22.29.17

After that I created a script for grass interactions to start combat with a random enemy that could appear based on which map you are currently on. Current base maps have 2 pulpmons. When you move to a later area you will fight 2 others.

Screenshot 2022-02-27 at 22.38.15

Screenshot 2022-02-27 at 22.39.04

Currently you have 2 options in a fight.(Items is there just as WIP). Attack & Run.
Attack will get the attacks from the monster you are currently using so every pulpmon will have it's own attacks. Attacking order (who goes first) is based on the pulpmons speed.
Run will just let you run away, currently 50/50 percent chance, if you fail enemy will attack you again.

If you win you can also gain experience and level up.

Screenshot 2022-02-27 at 22.47.22

I also already added Pulpmon specific powers that will (for instance) only let you enter specific areas and let you play only as that Pulpmon.

Screenshot 2022-02-27 at 22.53.30
Screenshot 2022-02-27 at 22.54.22

Then I found a cool use for the crank! The Pulpdex is fully navigateable by crank. And in the future I wanna add fishing with the crank. (I mean come on, fishing is perfect for this right?)

Screenshot 2022-02-27 at 22.56.18

Item's are also working, complete with collecting them, owning multiple of 1 kind AND seeing them in your backpack. Saving already works.

Haven't added multiple monsters yet, but working on that now. After that it's adding "monster catching", trainer battles, more monsters, more skills, fishing, etc,etc.

The game is ofcourse still horribly unbalanced. But it's a lot of fun :slight_smile: and it actually looks like it runs great right now. (haven't tested it on an actual Playdate yet ofcourse since I haven't received mine yet. The game is decently scaleable right now too.

Hope you guys like my little dev blog. Let me know what you think and if I should post more!

Can anyone test this for me on a real device? love to know if it runs ok.

Download link:

Download:
Pulpmon is available for download on itch.

Changelog 0.0.2:

  • Fixed fatal crash .
  • Fixed NPC's following when they shouldnt.
  • Added first map of forest (complete main quest with proffessor till that point)
  • NPC's no longer fight you multiple times.

Changelog 0.0.3:

  • You now start without a Pulpmon and get one from the professor.
  • First area is now walkable without a Pulpmon.
  • Trainers have been moved to the forest.
  • Stats now increase in level up.
  • Wild monster stats are now based on basestats of monster.

Changelog 0.0.4

  • Trainers now have multiple Pulpmons
  • Added lot's of new area's to Burblewood.
  • Added route 01 !
  • Added lot's of trainers.
  • Added 4 new Pulpmons.
  • Added attacking & running sound.
  • Each trainer now has different Pulpmons.
  • Fixed bug where trainer's fight you again when you talk to them again.
  • Added receiving a starter + 5 Pulp net's from professor.
  • Added saving for items.
  • Added saving for Pulpmons in Dex.
  • Added first steps of using item's in combat (WIP).

Changelog 0.0.5

  • Added the remaining houses.
  • Added changed some texts to reflect the demo.
  • Added catching!

Changelog 0.0.6

  • Added Spinos Village.
  • Added the very first Gym!
  • Added more sounds.
  • Added more pulpmons to discover (not catchable yet!)

Changelog 0.0.7+8

  • Fixed the sounds playing as dialog boxes instead of actual sounds.

Changelog 0.0.9

  • Fixed a bug keeping people from gaining experience.

Changelog 0.0.10

  • Added more sounds.
  • Added a song for Sania Village.
  • Added better catch success calculation (now also based on health).
  • Updated move power values (moves now do more damage after leveling).
  • Added "xp needed before leveling" to pulpmon party stats screen.
  • Updated XP needed calculation for easier leveling (less grindy now).
11 Likes

This looks awesome! Looking forward to seeing more/hopefully giving it a play if you decide to share anything!

I really like the look of that title screen and the pulpdex. How many pulpmon are you planning the game to have?

I Will definitely release a version later to play. I Just want you guys to have more to play with :).

I havent thought about how much Pulpmons I Will add yet. I mean if I have time then probably a bunch :smile:. It looks like the Playdate could handle it. But only time Will telll ofcourse.

Also, if anyone has Ideas or wants to help make a couple of Pulpmons just post them here. If they keep the current game style then I Will probably add them!

Also if you guys find it a fun project and want to help out I could also add a stripped version with
map Parts, moves, and Pulpmons so everyone can Just add a couple and reupload here. Would be cool to have a community based pulp game!

AND I am horrible at creating sounds so still looking for a sounds Guy too.

1 Like

I was wondering when someone would tackle an RPG. Really impressive stuff @UnbelievableFlavour

Definitely interested in sounds/music, and wouldn't mind trying my hand at some little guys! I'll see what I can whip up later in the week.

pulp-tile-0-layer-Sprites-fps-2-count-2-table-8-8
pulp-tile-1-layer-Sprites-fps-4-count-4-table-8-8
pulp-tile-2-layer-Sprites-fps-2-count-2-table-8-8
pulp-tile-3-layer-Sprites-fps-2-count-2-table-8-8
Alternatively, I'll make a few tonight! I'm not really sure how the uploading works, so I also put them in a dropbox folder. Made a quick attack and run sound too if you hadn't made those yet.

Added download links above, let me know what you guys think so far!

2 Likes

Having fun trying this out!

I get a hard crash if I open the menu, select pulpmon, then try to select one of the two pulpmons.

Trainers repeatedly fighting at the moment is obviously a problem. I managed to softlock because of it on the first screen with the higher trainer, I'm next to the fence and apparently unable to move with the trainer on top of me I think? I'm not actually sure how it happened, sorry, other than them fighting me repeatedly/chasing me.

I'm guessing the furthest I can get at the moment is collecting the bandage :slight_smile:

Looking forward to playing more!

Yeah that's only temporary ofcourse. Still working on trainers so that's why. You can get as far as giving the bandage to the professor right now, but you get the idea of what the game COULD look like :slight_smile:

Did you try it out on device? or on browser?

I used the simulator from the SDK

Hopefully the actual console will ship soon!

Yeah hope it too. Would love to play around on it soon.

Hi! I'm ready to add some more so I'm looking into your Pulpmons :slight_smile: Any idea on how I can import this? or are these only for ideas?

If you've downloaded them, you should be able to import them fairly easily. In the Room section, in the space between the room viewer and the Tiles area, there are import and export buttons. I just tried it myself in another project, so I can confirm!

@JGB I've added all of them, the monsters, the sounds. Sorry it took a while. I also had some other projects going on. They look & sound great! If you find the time I would love to get some more sounds & sprites from you. It would really help me out!

I'm glad you like em! I'll see what I can do, but I will also be somewhat occupied with stuff til next month, but then I'll be very free. What kinds of sounds are you after?

Im after the following sounds,
Different move sound
Level up sound
Party heal sound
Catching sound
World music
And probably Everything you can think of.

Im very bad at sounds :sweat_smile:

1 Like

Hey man! So sorry I took forever to get back to ya here. My plate is finally relatively clear!
I've thrown together a few sounds. I started on a little adventure theme as well, but I wanted to get that and the battle tune done before I send them. In the meantime, here's the sounds.

Not a problem at all! Thank you for still looking at it.

Awesome stuff! Did you remove the Download Link? Would love to test it out :slight_smile:

Download link is still up above. Also it now has An official itch page where I will constantly keep releasing the latest version.

1 Like