Hi guys, soo I saw a lot of other guys writing dev blogs here and thought. Hey this is cool! I'm gonna do that too. So my goal was to find out how far you could actually go with Pulp. Turn's out; you can actually go pretty far!
I started from scratch, had no experience whatsoever. I actually made this in less then a week, but I didn't expect development to go so unbelievably fast. I'm not much of a writer so I'm just gonna show you as much screenshots as possible.
So as you probably guessed I am currently creating a small monster fighting game. It's currently called Pulpmon! But that may just be temporary. Here is a screenshot of the main menu.
I started off simple, trying to recreate the style of old Pokemon for the world. Let you walk around a little and make Pulpmons say thing in text when you bump into them.
After that I created a script for grass interactions to start combat with a random enemy that could appear based on which map you are currently on. Current base maps have 2 pulpmons. When you move to a later area you will fight 2 others.
Currently you have 2 options in a fight.(Items is there just as WIP). Attack & Run.
Attack will get the attacks from the monster you are currently using so every pulpmon will have it's own attacks. Attacking order (who goes first) is based on the pulpmons speed.
Run will just let you run away, currently 50/50 percent chance, if you fail enemy will attack you again.
If you win you can also gain experience and level up.
I also already added Pulpmon specific powers that will (for instance) only let you enter specific areas and let you play only as that Pulpmon.
Then I found a cool use for the crank! The Pulpdex is fully navigateable by crank. And in the future I wanna add fishing with the crank. (I mean come on, fishing is perfect for this right?)
Item's are also working, complete with collecting them, owning multiple of 1 kind AND seeing them in your backpack. Saving already works.
Haven't added multiple monsters yet, but working on that now. After that it's adding "monster catching", trainer battles, more monsters, more skills, fishing, etc,etc.
The game is ofcourse still horribly unbalanced. But it's a lot of fun and it actually looks like it runs great right now. (haven't tested it on an actual Playdate yet ofcourse since I haven't received mine yet. The game is decently scaleable right now too.
Hope you guys like my little dev blog. Let me know what you think and if I should post more!
Can anyone test this for me on a real device? love to know if it runs ok.
Download link:
Download:
Pulpmon is available for download on itch.
Changelog 0.0.2:
- Fixed fatal crash .
- Fixed NPC's following when they shouldnt.
- Added first map of forest (complete main quest with proffessor till that point)
- NPC's no longer fight you multiple times.
Changelog 0.0.3:
- You now start without a Pulpmon and get one from the professor.
- First area is now walkable without a Pulpmon.
- Trainers have been moved to the forest.
- Stats now increase in level up.
- Wild monster stats are now based on basestats of monster.
Changelog 0.0.4
- Trainers now have multiple Pulpmons
- Added lot's of new area's to Burblewood.
- Added route 01 !
- Added lot's of trainers.
- Added 4 new Pulpmons.
- Added attacking & running sound.
- Each trainer now has different Pulpmons.
- Fixed bug where trainer's fight you again when you talk to them again.
- Added receiving a starter + 5 Pulp net's from professor.
- Added saving for items.
- Added saving for Pulpmons in Dex.
- Added first steps of using item's in combat (WIP).
Changelog 0.0.5
- Added the remaining houses.
- Added changed some texts to reflect the demo.
- Added catching!
Changelog 0.0.6
- Added Spinos Village.
- Added the very first Gym!
- Added more sounds.
- Added more pulpmons to discover (not catchable yet!)
Changelog 0.0.7+8
- Fixed the sounds playing as dialog boxes instead of actual sounds.
Changelog 0.0.9
- Fixed a bug keeping people from gaining experience.
Changelog 0.0.10
- Added more sounds.
- Added a song for Sania Village.
- Added better catch success calculation (now also based on health).
- Updated move power values (moves now do more damage after leveling).
- Added "xp needed before leveling" to pulpmon party stats screen.
- Updated XP needed calculation for easier leveling (less grindy now).