I am very much new to this and game development in general. I've been waiting a long time to dive into the SDK and I'm having a good time so far.
Whilst writing small test code and looking over the SDK, I've noticed the list of input Button Callbacks (Inside Playdate) seems to have variants of the A and B buttons being held down, but no similar variant for the d-pad buttons.
I appreciate that this could have been a design choice, but I can't work out why and what the case against them would be. Having a handler for holding down the right d-pad in a 2d side-scroller seems like a no brainier.
Can anyone with more dev experience province an answer?
Apologies for the silly question and thanks in advance