When creating a class, assigning variables with
self.variableName = value in the init function seemingly doesn't work. Any and all variables I attempt to create and modify turn up as nil values.
main.lua is super simple and is based on the vscode playdate template
Any help would be greatly appreciated
EDIT: This was because I was doing
gfx.sprite:update() instead of
Leaving this up for whoever comes across the same issue