I have an explosion animation loaded in an imagetable
Enemy1Explosion = gfx.imagetable.new('images/enemy-1-explosion')
I can draw the first frame of that explosion at 100, 100 by doing the following
Enemy1Explosion:drawImage(3, 100, 100)
How can I draw it rotated? It is the pieces of the enemy, so I want the pieces to be in the same orientation as the enemy before he went to pieces.