I'm struggling to get my save system to work in the simulator.
I'm using this at the end of level:
playdate.datastore.write(levels, "save", true)
Which works as desired with the file being created in the SDK folder.
Then I added this to the game launch:
levels = playdate.datastore.read("save")
And it worked perfectly!
My problem is that once I deleted the save.json file from the SDK folder to start a fresh save file my game crashed on loading. I guess because my "levels" table is being created and initialised but then emptied by the datastore.read.
So I tried to make it only read the save.json if the file exists:
if playdate.file.exists("save") then
levels = playdate.datastore.read("save")
end
Now it won't read the file even though it exists...
Am I using file.exists incorrectly?