Can you export/import a <const>
?
COLLISION_GROUPS <const> = {
Neave = 0x1
}
I thought I could use a syntax like this in the file I'm importing (loosing the <const>
works fine).
Is there a syntax for this?
Can you export/import a <const>
?
COLLISION_GROUPS <const> = {
Neave = 0x1
}
I thought I could use a syntax like this in the file I'm importing (loosing the <const>
works fine).
Is there a syntax for this?
I've achieved it like so:
local COLLISION_GROUPS <const> = {
Neave = 0x1
}
function getCollisionGroups()
return COLLISION_GROUPS
end
Is this the best way?
I’ve been adding a reference to the const as a local variable in the files I need it, as in
globals.lua:
VARIABLE <const> = …
And then at the top of my scripts:
local variable <const> = VARIABLE
@Gamma do you mean like this?
local MY_GLOBAL_CONSTANT <const> = "My global constant"
MY_GLOBAL_CONSTANT <const> = MY_GLOBAL_CONSTANT
This throws a compile exception too.
MY_GLOBAL_CONSTANT <const> = "My global constant"
-- And then make it local inside other scripts
local MY_LOCAL_CONSTANT <const> = MY_GLOBAL_CONSTANT
That looks like what I did.
I just tried compiling a file with MY_GLOBAL_CONSTANT <const> = "My global constant"
and get globals.lua:1: syntax error near '<'
.
Oops, you're correct. What I do is declare it in my globals file:
COLLISION_GROUPS = {
Neave = 0x1
}
And then in any files where I need to use COLLISION_GROUPS
I store a local copy at the start of the file:
local COLLISION_GROUPS <const> = COLLISION_GROUPS
That's a syntax error because <const>
is only valid for locals. It'd be nice if the parser made that clearer.