When inspecting the media files in my Source folder, I wonder whether I should spend the effort to export all those files exactly to the standards mentioned in the docs, while pdc handles conversion of 24-bit color images (containing black and white or almost-white pixels) to 1-bit just fine.
For example:
- 24-bit color images containing only black and white pixels without transparency
- stereo audio where both channels have equal content
- mono audio at 48 khz
Should I convert these to 1-bit graphics, 44.1 khz mono adpcm audio etc.?
All of this seems to work fine in the simulator without conversion
Q: You should. Are you lazy or something? Just do it already.
A: Well, these formats are very old / not widely supported by software. Krita, for example can't work with anything lower than 8-bit per channel. So it slows down my workflow when doing an extra conversion pass in some other app.
The way I deal with this is currently is making notes about what could be optimized and doing that as a last step before testing and publishing the game; not during development. Is this the right approach?