Splitting a game into several functional binaries? + Nic's Plugin Manager

Out of curiosity I did a quick hot reload test and it works well. Using the same idea we can also easily hot reload assets like bitmaps and sounds. Of course it only works in the simulator but that can be super useful already, especially balancing.

In the following example, the circle is managed by the plugin and I can change it on the fly meanwhile the game is still running (see the frame # keep going)

Screen Recording 2021-02-01 at 18.09.59.2021-02-01 18_20_35

HotReload.zip (54.0 KB)

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