I just noticed that my game breaks after installing 2.6.0 with an error saying that nil is not an expected argument for playdate.sound.synth:setFrequencyMod(signal)
. In the docs, it's explicitly stated, "Set to nil to clear the modulator."
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Thanks for catching this! I'll get a fix in ASAP and we'll push a bugfix update soon. Until then, I guess your best bet is to assign an LFO with depth set to zero. Not a great workaround but it'll do for now. Here's a snippet that adds a clearFrequencyMod
function that'll do that for you:
local emptymod = nil
if playdate.apiVersion() == 20600 then
emptymod = playdate.sound.lfo.new()
emptymod:setDepth(0)
end
playdate.sound.synth.clearFrequencyMod = function(self)
self:setFrequencyMod(emptymod)
end
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Thanks Dave!
I've also noticed now that synth:setAmplitudeMod()
(and maybe others?) has the same issue, if you haven't already figured that.
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looking at the code, I think it's every setXMod() function.. oof
@dave just wanted to +1 this.
Knoblins on catalog is crashing due to this bug -> setMixMod()
Any eta on a firmware fix? Will update my game in the meantime
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2.6.1 is in beta and we hope to have it out in the next day or two. Sorry for the trouble!
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