Has anyone mapped or tested the Playdate synth parameters for the built-in PO waveforms?
The SDK docs say square has one parameter for pulse width, and that kWavePOPhase, kWavePODigital, and kWavePOVosim each have two parameters that change “various aspects of the generator algorithm,” but I haven’t found details on what Param 1 and Param 2 actually control for each PO waveform.
I’m looking for either:
- known meanings for Param 1 / Param 2 on POPhase, PODigital, and POVosim
- listening-test notes about what each parameter seems to do
- confirmation that sine, sawtooth, triangle, and noise ignore synth parameters
Context: I’m building an in-game music editor and want to label/hide parameters accurately instead of exposing generic “Param 1 / Param 2” controls.