Issue
Calling system menu while display inverted flag set to true will render game’s frame buffer as uninverted! That problem is new, and wasn’t a thing before.
Running compiled pdx on previous SDK versions on simulator shipped with current (3.0.2) works as intended. But if same source code will be compiled with 3.0.2 bug will be present.
Maybe I am the only one weird person that using pd.display.setInverted(true) as default color scheme? Still I think it's unintended behavior. Maybe there some kind of flag that I not aware about, to force pause menu to keep frame buffer unmodified?
P.S. It not related to pd.setMenuImage, problem present even if image set to null.
