Testing Localization?

Hey all,

I’m really not sure where the best place to post this is but as I’m trying to test how text looks in the Japanese localization of my game. The thing is… I’m not sure how to do that on either the simulator or device? I don’t see anywhere in the system settings to change the device’s language.

So, that begs the question… how do I actually test what my game looks like in Japanese?

Any help would be appreciated!

Hey! While the SDK supports string lookup for English and Japanese, I don’t believe the Playdate OS has support for multiple languages yet. You’ll need to implement a language selector yourself in your game, then display strings in the relevant language based on that.

… this makes a lot more sense. Welp! I wasn’t planning on actually formally supporting Japanese until post-launch, so adding a UI flow for it will just be part of that process, haha. Thanks!

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fyi we are planning to (finally!) ship a Japanese localized OS in 3.1, hopefully some time next month. Sorry it's taken so long!

I hope I'm not jumping the gun posting this.. There's always a chance something will go wrong, but it's looking good so far. :slight_smile:

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Different tooling, but that’s essentially the approach I took in Agents of Groove and my own engine too, given that the *LocalizedText SDK functions don’t seem to let anything through other than English and Japanese.