The nice feeling when you free up the memory used by your stage

The moment you see all your memory management work show its results is the best feeling :grin:

I had a lot of issues when loading a second or third stage in my game because the playdate was running out of memory, so I did a significant refactoring on my image and sound managers and I was able to free up all the extra memory the stage was taking.

Just a post to share a good feeling that I hope some of you might also identify.

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