I’m releasing a beta version of my game and looking for testers, especially testing on the console. (Updated 0.1.0a)
Any comments are welcome, I’ve linked to my dev log for those interested.
(Dev log: 1000 Year Ruler - Dev Log )
Some specific things I would like comment on are:
Game play comments:
Battle:
More help tips?
Confusing / difficult to do something
Technical issues:
Crashes
Visual Glitches
Slow downs. (On playdate console)
Time to generate worlds on console for different sized map
Hey! This game looks super neat, but on opening the game, it displays a title picture that says “Thousand Year Ruler” for a few seconds, and then crashes.
It gives this error:
Run loop stalled for more than 10 seconds
pc=0x24031052 lr=0x2403F067
TileRules.lua:19 addRuleSingleList()
TileRules.lua:190 loadTileRules()
main.lua:260
Ok. It looks like it was taking too long to initialize the game. I’ve split some of the initialization to run over a few frames, hopefully that fixes that issue. Updated files in first post.
After playing the game a bit, I think it’s pretty good! The only thing I would say really is that it is rather slow at times on the Playdate (e.g. loading the game, battles, the tutorial menu things, etc.), and world generation does take a very long time, somewhere around 30 minutes for a medium sized world… I would say the battle system does work fairly well, it just slows down the device quite a bit as mentioned earlier. I like the little tutorial scrolls, but they are a little slow to open and close so I might just do one opening and closing animation if there are multiple tips in a row, just cut from one to the next on the same scroll. The map outside the town is very cool with the night/day cycle, but it drops down to around 4 fps while you are in that map, which makes everything very jumpy and slow. So, really the game just needs a lot of speeding up!
Thanks for sharing this game, I think it’s super cool!