I recently posted about some newly discovered trouble with my game on device. You press a button rapidly to increment a score, but very rapid pressing (which is expected in a certain context; see video in thread) isn't upping the score as fast, and after trying every relevant approach from the docs and the forum, I'm betting it's the system's button debounce, based also on this explanation.
Assuming there's a path via software, I'm imagining a way for extra-rapid button presses to be recognized in fewer cycles; a call to set/request a smaller debounce window for edge cases like mine. Thanks love u bye