Another simple example project with easy to call functions for some transitions!
For easy access i've added some examples to the "confirm" and "cancel" button for now.
(For future reference... if you export your Pulp project as a PDX, then open it in the Simulator, the simulator has an easy "movie" record option, that actually records a GIF)
I would love to see this this in a more complex scene...
I made this transition function for my game but it's nowhere near as smooth as yours!
I took a look at the code but do you think you could write up a little explainer?
Not tested yet on real hardware but it shouldn't be that hard for real hardware.
As for explaining, this example uses the currently only function in pulp that can draw pixel by pixel. Instead of Just flipping tiles to black. Which makes it very smooth, it Just constantly increments + increments speed to create that smooth incremental speed effect.