Trying to understand the concept of a player

Seems perfectly feasible and a good way to learn about some of Pulp's basics. If you're doing multi-tile sprites, then you'll definitely need to do a little bit of scripting, as you're going beyond the in-built single-tile player model that Pulp is designed around.

However, there's some good info around and plenty of people to help :slight_smile: This post is a good starting point for multi-tile player sprites: Pulp how-to: two-tile-tall player

But in essence, you'll need to set up extra player tiles, draw these extra tiles at the right place whenever the player moves, and maybe do some of your own collision detection based on where the player tiles are. If you look at the pulpscript docs, the on draw event is where you can add code to draw extra tiles, using the draw command, for example.

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