HI! I'm trying to debug a game made in C but breakpoints are not working, I managed to make it work under MacOS but no luck on Linux, here is my launch.json
Anyone has managed to get VSCode breakpoints to work under linux ?
{
"version": "0.2.0",
"configurations": [
{
"name": "(lldb) Launch",
"type": "cppdbg",
"request": "launch",
"program": "${env:PLAYDATE_SDK_PATH}/bin/PlaydateSimulator",
"osx": {
"program": "${env:PLAYDATE_SDK_PATH}/bin/Playdate Simulator.app",
},
"args": [
"${workspaceFolder}/game.pdx"
],
"cwd": "${workspaceFolder}/Source",
"additionalSOLibSearchPath": "${workspaceFolder}/build;${workspaceFolder}/build",
"stopAtEntry": false,
"environment": [],
"externalConsole": false,
"MIMode": "lldb"
},
{
"name": "(gdb) Launch",
"type": "cppdbg",
"request": "launch",
"program": "${env:PLAYDATE_SDK_PATH}/bin/PlaydateSimulator",
"args": [
"${workspaceFolder}/game.pdx"
],
"additionalSOLibSearchPath": "${workspaceFolder}/build;${workspaceFolder}/build",
"stopAtEntry": true,
"cwd": "${workspaceFolder}/Source",
"environment": [],
"externalConsole": false,
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
}
]
}