What do people use for complex dialogue trees?

I’m a newbie so I was wondering on what approach have people taken for this. An example use case would be for a dialogue heavy RPG. Googling around and it seems like there is a tool called yarn spinner that helps with this. Is something like this feasible for the play date? Found this Lua project GitHub - pauljessup/yarnparser: A super simple Love2d/Lua code that takes in Yarn Spinner dialogue trees exported to JSON that someone else did, does this look like it would work?

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Yeah I'd say it could work. Just remember that playdate uses import instead of require.

[deleted, moved to correct topic]