I like the appeal of writing games in Lua, I've used it a few times before, I'd rather not resort to C if possible. But I'd like to know if getting to this high quality and performance on playdate requires stepping down to a lower level and managing memory.
I write interpreted languages like Ruby and Javascript for work, and there are many libraries for building games with them, but it always feels like I'm just tinkering, most high quality commercial studios are probably opting for C, C++, Rust etc. Is it the same in the playdate world when it comes to the commercially released games on the store?
So, can anyone point to examples in Lua on the Staff Picks list?
https://play.date/games/staff-picks/