You have a top-down view game.
The floor/background is made up of a, let's say 15 x 15, grid of tiles, which all have the same "tile" image.
so you create 225 sprites.
The sprites don't move (or do anything except display their image), but the camera follows the player, because the 15 x 15 grid is bigger than the screen.
It occurred to me, that instead of having 225 sprites, I could draw the "tile" images to one large image big enough to contain the 15 x 15 grid. And just have one sprite.
But then I thought, this would mean I have a very large image in memory.
Is 225 sprites enough to cause performance issues?
A side question would be, if a sprite is not within the space that will be shown on the screen, is it still drawn? Does that even matter?