A few updates this week. Spent most of my development time working to release another game that I have been working on: Crank Blaster [link to release post] [Full and demo game available from itch.io]
Started working on a missions system that will give the player some concrete tasks to do to help learn about some of the options in game. Also some popups with descriptions that only appear the first time encountering something, for example the first time in home town or first time in a foreign town.
I’ve had some good feed back from a play tester and have a list of improvements to work through.
I’ve got the AI for the families working better, tested it out and it seems to work well. I’ve added some new missions for the player to complete to learn about the game. I’ve also added arrows to the main menu in the town to show when you can scroll for more info. I’ve added a castle to the home town. The play can use the castle to rest and recover health, and spend money to upgrade the castle. As you upgrade the castle the healing works better and you get a better looking castle.