Hey folks, two questions here:
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What's the easiest way to use an animated image in a sprite? I'm using the AnimatedImage library posted here (GitHub - mierau/playdate-animatedimage: A dead simple and lightweight way to display animated images/gifs in your Playdate game.) which says it should function like the image, but when i try to :setImage() with an animated image, I get compile errors. I saw there's an AnimatedSprite library someone posted, is that the way to go or is there an easier way to do it natively in the SDK in 2023?
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When two of my sprites collide, I want to spawn an instance of an animated image at a position related to where the collision happened. I've tried a couple of approaches but they started feeling really overcomplicated, so I just want a point in the right direction on what the simplest way to do this might be.
Thanks!