Hi,
I'm looking for information about animating sprites.
For example:
- Idle animation
- Death Animation
Would love to know if there's a recommanded way on how to do it and how to load the images for it
thanks
Hi,
I'm looking for information about animating sprites.
For example:
Would love to know if there's a recommanded way on how to do it and how to load the images for it
thanks
Take a look at the SDK examples like Level 1-1.
The SDK provides this way:
https://sdk.play.date/inside-playdate/#_animation
Loading images for use with animation:
https://sdk.play.date/1.12.3/#C-graphics.imagetable
But there may be other, easier options:
Dustin made this extra:
https://devforum.play.date/t/lightweight-animatedimage-library/4500
WhiteBrim made this extra:
https://devforum.play.date/t/animated-sprite-helpful-class/1884
I just set the frame of the Sprite manually!
Here's documentation for my lib:
Hi @Whitebrim , thanks for your lib! I'm using your library in my project and my player has 2 animations: idle and eat. When it collides with an object I use the changeStatus("eat") method but at the end of the animation I would like it to go back to idle (which is the default animation) but instead the player fizzes at the first frame and is no longer animated. How can I do?
Thanks in advance!
Hi! You should set "nextAnimation" to "idle" in the "eat" state.
Docs: Config parameters · Whitebrim/AnimatedSprite Wiki · GitHub
Example: Examples · Whitebrim/AnimatedSprite Wiki · GitHub
Nice! It works! Thanks again