Is there any way to get the current imageDrawMode
from a sprite ? tried sprite:getImageDrawMode()
but the method doesn't exist.
No, there's no way currently. I'll file that, and here's a way to make that work in the mean time:
if playdate.graphics.sprite.getImageDrawMode == nil then
local _setSpriteDrawMode = playdate.graphics.sprite.setImageDrawMode
playdate.graphics.sprite.setImageDrawMode = function(sprite,mode)
sprite.drawMode = mode
_setSpriteDrawMode(sprite,mode)
end
playdate.graphics.sprite.getImageDrawMode = function(sprite)
return sprite.drawMode
end
end
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